‘Wizard of Oz’ game launched
‘Wizard of Oz’ game launched
Kaminkow and his small team at startup Spooky Cool Labs got a blessing from Warner Brothers Interactive Entertainment to make “Wizard of Oz” game for play at the leading social network complete with clips from the classic film.
“We’re proud to have created such an immersive experience based on the greatest, most-watched movie in history,” Kaminkow said. “Players get to enjoy interacting with Dorothy, Glinda The Good Witch, Tin Man, Scarecrow, Cowardly Lion and all of the other characters people have loved for years.”
Players land in a 3-D world, in the role of the Dorothy character made famous by Judy Garland, to find their virtual farmhouse has crash-landed atop a wicked witch in Munchkinland.
The thrust of the game is to build a thriving Munchkin town with happy little residents and then pave a yellow-brick road that leads to Dorothy’s tin and lion cohorts, and the Emerald City of Oz.
“You aren’t just building a city; there is an adventure to go on down the road,” said Spooky Cool Labs chief creative officer Brian Eddy. “We expect people to be playing this for months and months to get to the Tin Man, then the Lion,” he continued. “This game could easily go on years.”
Game industry veterans at the Chicago-based startup wove in winning elements of console play such as side missions and being able to navigate the virtual world from any angle including a first-person perspective called “munchkin-cam.”
“We have great respect for companies like Zynga that pioneered the space but we wanted to reset the genre and make something more compelling, based on better technology,” Kaminkow said with a nod to titles such as ‘FarmVille.’ The number of players has climbed quickly since “The Wizard of Oz” game opened to the public in test mode at the start of November. It had been downloaded more than 100,000 times at Facebook as of Saturday.
Kaminkow’s legacy stretches back decades to the glory days of pinball arcades with a long list of creations that included machines themed after blockbuster films “Star Wars” and “Jurassic Park.” He was inducted into the Pinball Hall of Fame in 2004. The launch of The Wizard of Oz online at apps.facebook.com/wozgame was timed to coincide with the celebration of the film’s 75th anniversary.
The game industry reputations of Kaminkow and his Spooky Cool partner Larry DeMar were cited as the reasons Warner trusted them to make a game based on the film.
The Oz game is free to play.
Azzedine Alaia exhibition at London’s Design Museum captures the essence of his creative spirit
LONDON: For lovers of fashion, a visit to the Azzedine Alaia exhibition, showing at London’s Design Museum until 7 October, is a must. Looking at the wonderful displays there is a sense of loss at his passing in November last year, but this is a great retrospective of the Tunisian designer’s life and work, which allows you to go right up to the garments on display and take in the breathtaking quality and detail of Alaia’s designs.
Alaia, born in 1935, trained as a sculptor at the School of Fine Art in Tunis. That background is evident in many of his figure-hugging designs — particularly the stunning, pared-down evening gowns.
When you look at the super slim-line garments on display it can be a bit disheartening when you see the tiny hips and waists. It makes you think of the remark attributed to Wallis Simpson: “You can never be too rich or too thin.”
But Alaia’s world was not for ordinary mortals — it was an extraordinary place for beautiful people living a dream. In the film made by Ellen von Unwerth during the preparation, staging and aftermath of an Alaia show in 1990, you see Naomi Campbell, Helena Christensen and Christy Turlington at the height of their beauty and fame reminding us of the ‘supermodel’ era, when these women dominated the international tabloid press.
Alaia himself said, “I make clothes, women make fashion.” And you only have to think of stars such as Rihanna and Penelope Cruz wearing his designs on the red carpet to understand what he means.
The film of models walking in his designs is mesmerising – each model is filmed in sequence with close up shots of what she is wearing — an excellent way of showing the fabrics, cut, patterns and innovation and how they are all brought alive through movement. Alaia’s designs flatter the female form and seem enhance women’s beauty.
The influence of Arab architecture is evident in some of his designs. His use of lace and perforated fabrics, especially broderie anglaise and punched or laser-cut leather, recalls the mashrabiya.
His ability to transform leather into such a soft, wearable, high-fashion fabric was stunning to see up close.
Also notable was his avoidance of surface embellishment such as embroidery or applied decoration. Instead, Alaia keyed pattern into the very fabric of his garments, making it an integral part of their structure, altering both their weight and form.
His fascination with African influences is also evident in his use of unusual materials including flax rope, raffia, shells or Nile crocodile skin and animal patterns.
Alaia was also deeply inspired by Spanish culture — his earliest fashion memories were reportedly of the girls in Diego Velazquez’s 1656 paining, “Las Meninas” and his voluminous ball gowns evoke the formality of the hooped gowns of the Spanish royal court during that time. He also took inspiration from Spain’s vibrant folk costumes, as seen in the effusive flamenco-inspired ruffles of some of his designs.
Through the photographs mapping his life you get a sense of the creative process and hard work that went into his couture. You also realize that this was a man who was at the top of his profession for several decades.
The exhibition does a fine job of conveying Alaia’s creative energy, and reminds visitors that his legacy lives on in the inspiration his work provides for young designers today.