Fresh twist for UAE diners as oysters thrive in warm waters
Fresh twist for UAE diners as oysters thrive in warm waters
Long thought of as a cold water delicacy, edible oysters are being farmed in the warm waters of Fujairah, an emirate with a coastline that juts out into the Gulf of Oman. The local delicacy has made its way to tables in 12 different restaurants in Dubai, a cosmopolitan emirate east of Fujairah that is home to some of the Middle East’s top-rated restaurants serving international tourists and residents.
Dibba Bay Oysters in Fujairah, established two years ago, produces up to 20,000 oysters a month. They grow inside multi-tiered, netted baskets submerged in the open water. At any given time, there are about 1 million oysters at various stages of growth. An oyster can take anywhere between 12 and 18 months to grow to full market size.
“With these local oysters, we take them out of the water in the morning, and then in the afternoon they’re with the hotels, they’re with the chefs, they’re in the restaurant,” said Dibba Bay founder Ramie Murray.
The UAE imports nearly all of its food due to its harsh desert climate, but being able to deliver fresh oysters within hours to restaurants has made the local delicacy an attractive menu item at some of Dubai’s most popular and prestigious seafood restaurants, including the oyster bar at Dubai’s Opera.
“Someone came to me and said: ‘Hey, have you heard of these local oysters?’ And I was like: ‘No,’” said the bar’s executive chef Carl Maunder. “It was sort of out of the blue because, you know, this was in the summer time, it was very, very hot and just the last thing I expected anybody to be producing or farming here in Dubai.”
Murray plans to ramp up production to about 150,000 oysters a day in the coming years and expand to other markets in the region. The Dibba Bay farm claims to be the first of its kind in the Middle East.
Due to the warmer water temperatures, Murray says his Pacific Cupped oysters grow faster than they might in cooler climates.
The Pacific Cupped oysters, he said, “grow very well in the summer and their growth tails off in the winter, whereas here they just grow continuously because we have the warm weather the whole year round.”
Just down the coast from the Fujairah farm is the Copper Lobster restaurant. There, chefs serve the locally grown oysters with a Japanese Ponzu sauce.
“Being in the industry for 15 years, I had a kind of stereotype as (might) any other chef that oysters can only be imported from Europe,” chef Georgiy Danilov said. “In the middle of the year, I just got the business card of Ramie. ... I called him, and I was like: ‘Are you real?’“
Gaming addiction classified as mental health disorder by WHO
- Addiction to video games has been recognized by World Health Organization as a mental health disorder
- The International Classification of Diseases now covers 55,000 injuries, diseases and causes of death
GENEVA: Obsessive video gamers know how to anticipate dangers in virtual worlds. The World Health Organization says they now should be on guard for a danger in the real world: spending too much time playing.
In its latest revision to a disease classification manual, the UN health agency said Monday that compulsively playing video games now qualifies as a mental health condition. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizing too many young video players.
WHO said classifying “gaming disorder” as a separate addiction will help governments, families and health care workers be more vigilant and prepared to identify the risks. The agency and other experts were quick to note that cases of the condition are still very rare, with no more than up to 3 percent of all gamers believed to be affected.
Dr. Shekhar Saxena, director of WHO’s department for mental health and substance abuse, said the agency accepted the proposal that gaming disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”
Dr. Joan Harvey, a spokeswoman for the British Psychological Society, warned that the new designation might cause unnecessary concern among parents.
“People need to understand this doesn’t mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help,” she said.
Others welcomed WHO’s new classification, saying it was critical to identify people hooked on video games quickly because they are usually teenagers or young adults who don’t seek help themselves.
“We come across parents who are distraught, not only because they’re seeing their child drop out of school, but because they’re seeing an entire family structure fall apart,” said Dr. Henrietta Bowden-Jones, a spokeswoman for behavioral addictions at Britain’s Royal College of Psychiatrists. She was not connected to WHO’s decision.
Bowden-Jones said gaming addictions were usually best treated with psychological therapies but that some medicines might also work.
The American Psychiatric Association has not yet deemed gaming disorder to be a new mental health problem. In a 2013 statement, the association said it’s “a condition warranting more clinical research and experience before it might be considered for inclusion” in its own diagnostic manual.
The group noted that much of the scientific literature about compulsive gamers is based on evidence from young men in Asia.
“The studies suggest that when these individuals are engrossed in Internet games, certain pathways in their brains are triggered in the same direct and intense way that a drug addict’s brain is affected by a particular substance,” the association said in that statement. “The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior.”
Dr. Mark Griffiths, who has been researching the concept of video gaming disorder for 30 years, said the new classification would help legitimize the problem and strengthen treatment strategies.
“Video gaming is like a non-financial kind of gambling from a psychological point of view,” said Griffiths, a distinguished professor of behavioral addiction at Nottingham Trent University. “Gamblers use money as a way of keeping score whereas gamers use points.”
He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small — much less than 1 percent — and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.
WHO’s Saxena, however, estimated that 2 to 3 percent of gamers might be affected.
Griffiths said playing video games, for the vast majority of people, is more about entertainment and novelty, citing the overwhelming popularity of games like “Pokemon Go.”
“You have these short, obsessive bursts and yes, people are playing a lot, but it’s not an addiction,” he said.
Saxena said parents and friends of video game enthusiasts should still be mindful of a potentially harmful problem.
“Be on the lookout,” he said, noting that concerns should be raised if the gaming habit appears to be taking over.
“If (video games) are interfering with the expected functions of the person — whether it is studies, whether it’s socialization, whether it’s work — then you need to be cautious and perhaps seek help,” he said.