The accidental chef who is cooking up a storm in Saudi Arabia
The accidental chef who is cooking up a storm in Saudi Arabia
“It all began when I began to make recipes to feed my children. I started cooking out of need,” says the effervescent mother-of-three. “My real passion for food was born when I started to teach … that’s when I felt like learning more, exploring food more … Then, gradually, I started working with different brands on food-related projects and over the years, acquired the title of a chef.”
Today she is the proud founder of Loulou’s Kitchen, a state-of-the-art cooking school where she conducts a variety of classes for ladies of all ages – ranging from basic culinary skills to exotic cuisines such as Thai, Japanese, and Italian.
The journey to get here, from her humble beginnings doing cooking classes in her home kitchen nearly two decades ago, has been arduous to say the least.
“I struggled between the house with having little kids that need attention and care, and having to build my career,” she says.
“The biggest challenge for me, however, was changing perceptions of society about being a chef. When I first started 18 years ago, people thought my job was insignificant. When people would ask my son ‘What does your mom do?’ he would tell his friends she’s a cook. Even he considered me a cook, not a chef. When I met people socially, they would be surprised to learn that I am the owner of Loulou’s Kitchen, and ask if I hire a chef to teach my students!”
The pioneering chef persevered in spite of the pushback she received, motivated by a drive to change the culture and, over the years, found that the shackles loosened.
“I really wanted more girls to know about this field as a career option. I wanted to convince more women to get into this, and that pushed me to continue what I was doing,” she says.
Along the way, she garnered a number of accolades, including being invited to do recipe development for leading brands such as Maggi Arabia, Goody and Unilever. She has also participated in numerous cooking competitions and culinary events, and participated in TV shows such as “Rotanna Kaligia”; “Doctor Chef”; “Sayidaty” and “Maggi Diaries,” a program themed around empowering women through food and cooking.
Her biggest turning point, however, was participating in “Top Chef Middle East” in 2011. “I had much more exposure among everyone in society. People who had heard of my kitchen would actually watch me on TV,” she says.
Combined with the social media explosion of recent years, which also helped in building her brand – although she is quick to admit that she is still playing catch-up on that front, as none of it existed when she first started out – she acquired nationwide recognition, which contributed to making her dream come true in 2012, when she finally opened her professional cooking studio.
The cooking school, in turn, is helping her in the mission to change societal perceptions about cooking, and inspiring Saudi Arabian youth to explore the culinary industry as a viable and fun career option.
“Nowadays the mentality has changed dramatically, and women are so proud to become chefs. Some people I know have left their jobs in administrative work to fulfill their dream of becoming a professional chef. Now in restaurants and hotels, we often see female chefs working in the kitchen,” she says. “I had this vision that in the coming years, there will be many more Saudi chefs in the hospitality industry, and that is definitely happening now.”
As any female chef anywhere in the world will reveal, however, it isn’t easy. “Having to work in a commercial kitchen all day long made me realize that the physical and mental effort needed to do everything that is expected in the kitchen is really hard work,” she admits.
But, as long as they are prepared for the long hours and physical rigors of the job, she encourages anyone who is interested in pursuing this as a career, as it can be very rewarding.
“My message to all women who want to become professional chef is to go ahead,” she says. “With lots of perseverance and commitment you will reach your goal. It has a lot of potential as it is booming in the Saudi Arabia at the moment.”
Gaming addiction classified as mental health disorder by WHO
- Addiction to video games has been recognized by World Health Organization as a mental health disorder
- The International Classification of Diseases now covers 55,000 injuries, diseases and causes of death
GENEVA: Obsessive video gamers know how to anticipate dangers in virtual worlds. The World Health Organization says they now should be on guard for a danger in the real world: spending too much time playing.
In its latest revision to a disease classification manual, the UN health agency said Monday that compulsively playing video games now qualifies as a mental health condition. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizing too many young video players.
WHO said classifying “gaming disorder” as a separate addiction will help governments, families and health care workers be more vigilant and prepared to identify the risks. The agency and other experts were quick to note that cases of the condition are still very rare, with no more than up to 3 percent of all gamers believed to be affected.
Dr. Shekhar Saxena, director of WHO’s department for mental health and substance abuse, said the agency accepted the proposal that gaming disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”
Dr. Joan Harvey, a spokeswoman for the British Psychological Society, warned that the new designation might cause unnecessary concern among parents.
“People need to understand this doesn’t mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help,” she said.
Others welcomed WHO’s new classification, saying it was critical to identify people hooked on video games quickly because they are usually teenagers or young adults who don’t seek help themselves.
“We come across parents who are distraught, not only because they’re seeing their child drop out of school, but because they’re seeing an entire family structure fall apart,” said Dr. Henrietta Bowden-Jones, a spokeswoman for behavioral addictions at Britain’s Royal College of Psychiatrists. She was not connected to WHO’s decision.
Bowden-Jones said gaming addictions were usually best treated with psychological therapies but that some medicines might also work.
The American Psychiatric Association has not yet deemed gaming disorder to be a new mental health problem. In a 2013 statement, the association said it’s “a condition warranting more clinical research and experience before it might be considered for inclusion” in its own diagnostic manual.
The group noted that much of the scientific literature about compulsive gamers is based on evidence from young men in Asia.
“The studies suggest that when these individuals are engrossed in Internet games, certain pathways in their brains are triggered in the same direct and intense way that a drug addict’s brain is affected by a particular substance,” the association said in that statement. “The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior.”
Dr. Mark Griffiths, who has been researching the concept of video gaming disorder for 30 years, said the new classification would help legitimize the problem and strengthen treatment strategies.
“Video gaming is like a non-financial kind of gambling from a psychological point of view,” said Griffiths, a distinguished professor of behavioral addiction at Nottingham Trent University. “Gamblers use money as a way of keeping score whereas gamers use points.”
He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small — much less than 1 percent — and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.
WHO’s Saxena, however, estimated that 2 to 3 percent of gamers might be affected.
Griffiths said playing video games, for the vast majority of people, is more about entertainment and novelty, citing the overwhelming popularity of games like “Pokemon Go.”
“You have these short, obsessive bursts and yes, people are playing a lot, but it’s not an addiction,” he said.
Saxena said parents and friends of video game enthusiasts should still be mindful of a potentially harmful problem.
“Be on the lookout,” he said, noting that concerns should be raised if the gaming habit appears to be taking over.
“If (video games) are interfering with the expected functions of the person — whether it is studies, whether it’s socialization, whether it’s work — then you need to be cautious and perhaps seek help,” he said.