‘Strangers’ sequel ‘preys’ for another box office hit

‘The Strangers: Prey at Night’ is loosely inspired by the Manson Family murders, 2008’s low-budget home invasion horror. (Video grab)
Updated 09 March 2018
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‘Strangers’ sequel ‘preys’ for another box office hit

LOS ANGELES: A man with a sack over his head brandishes a bloodied machete, cheerfully warning bystanders not to get trampled by his panicked victims, who are not really looking where they are going.
It seems somehow incongruous to be offered health and safety advice from someone who looks like they really want to stab you. But this is not a real trailer park and that is not a real knife-wielding maniac.
AFP has come to a pop-up trailer park attraction in the heart of Hollywood recreating scenes from the upcoming horror movie “The Strangers: Prey at Night,” to interview indie director Johannes Roberts about what scares him.
“I think what is genuinely scary — and is scary in ‘The Lord of the Rings’ and in many, many different genres — is emotionlessness, expressionlessness,” the 41-year-old says.
“When you’re being faced with something where you can’t go, ‘Look, I’ve got a family’ or ‘I’ll give you money’ or whatever — they don’t care, you’re just getting this blank expression back — it’s a very frightening thing.”
A decade ago, a trio of maniacal masked killers, inspired by the Manson Family, ran amok in Bryan Bertino’s cult horror classic “The Strangers,” a shocking, claustrophobic home invasion hit.
“Prey at Night,” which hits US theaters on Friday, gives the enigmatic Dollface, Man in the Mask and Pin-Up Girl a bigger playground — a 56-acre mobile home park in the dense woods of northern Kentucky.


Where We Are Going Today: Novus Escape Room, Jeddah

Updated 47 min 19 sec ago
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Where We Are Going Today: Novus Escape Room, Jeddah

A new Escape Room, an adventure challenge where groups must solve clues to escape, has opened in Jeddah.
The Novus Escape Room features sets designed to mimic famous video games such as “Resident Evil” and “Tomb Raider” to appeal to a younger audience.
Groups of participants are locked in a room and cannot escape until they complete a challenge, usually in under an hour.
The groups are provided with clues and puzzles that follow a storyline, which adds to the experience.
The plots, usually meant to be mysterious or frightening, rely on teamwork and quick thinking to progress, such as one based on the game “Fallout,” which requires the team to disarm a nuclear weapon.
Ideal for groups of friends or colleagues, there are also scenarios that revolve around medical emergencies and sinister puppeteers.