Dhaka relishes traditional ‘Dhakaia iftar’ in Ramadan

Chawak Bazar Iftar market vendors on a busy Wednesday afternoon. (AN photo)
Updated 25 May 2018
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Dhaka relishes traditional ‘Dhakaia iftar’ in Ramadan

  • While much has changed in Dhaka, its tasty Ramadan dishes have stayed the same in the 400-year old city established by the Mughal dynasty.
  • The exquisite variety of kebabs attracts food lovers from far and wide, reminding them of the existence of Mughals through different food menus — offering tikka, shutli, jaali, shami, irani and other kinds of kebabs.

DHAKA: “To me it’s like a festival. During Ramadan, all of us friends regularly gather at my house and have the ‘Dhakaia Iftar’ together,” said Abdullah Alamin, 48, a city dweller of old Dhaka.

While much has changed in Dhaka, these tasty dishes have stayed the same in the 400-year old city established by the Mughal dynasty.

“Chawak Bazar Iftar market of old Dhaka has a history of more than 100 years. Many things of the area have changed with the passage of time but the Chawak Bazar Iftar remains unchanged,” said renowned historian Muntasir Mamun, a professor at Dhaka University.

Chawak Bazar became the city center of Dhaka during the Mughal regime in the early-16th century. The iftar bazar is a continuity of the retail market set up since then, Muntasir said.

During Ramadan, people from all over Dhaka get something more to add to their regular iftar menu.

In Chawak Bazar, vendors in makeshift shops offer a variety of iftar items. These include “boro baper polai khai” (only the son of an influential father eats this), shahi jilapi, shahi paratha, beef, chicken, mutton, pigeon, quail roast, keema roll, keema paratha, doi bora, borhani.

The exquisite variety of kebabs attracts food lovers from far and wide, reminding them of the existence of Mughals through different food menus — offering tikka, shutli, jaali, shami, irani and other kinds of kebabs.

Boro baper polai khai is the most popular iftar item among the locals. People from old Dhaka can simply not complete their iftar without having a piece of it. This is an exclusive food of the city made of chicken, minced meat, potatoes, brain, chira, egg, spices and ghee.

“This is a traditional food of old Dhaka. I saw my grandfather enjoying eating boro baper polai khai,” said Hajji Joinal Molla, 79, who has been living in the Lalbag area of old Dhaka for many years.

“We love to treat our special guests with this dish,” Joinal said.

Most of the 200 vendors at the market are second- or third-generation businesses. 

“My 11-year-old son is very fond of shami kebab at Chawak Bazar. Today he has invited some of his friends to our house, which brought me here to this iftar market,” said Shamsuddin Ahmed, 55, a resident of Uttara, new Dhaka.

“These traditional Iftar items have become an integral part of our iftar culture,” Shamsuddin said.


Gaming addiction classified as mental health disorder by WHO

Updated 18 June 2018
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Gaming addiction classified as mental health disorder by WHO

  • Addiction to video games has been recognized by World Health Organization as a mental health disorder
  • The International Classification of Diseases now covers 55,000 injuries, diseases and causes of death

GENEVA: Obsessive video gamers know how to anticipate dangers in virtual worlds. The World Health Organization says they now should be on guard for a danger in the real world: spending too much time playing.
In its latest revision to a disease classification manual, the UN health agency said Monday that compulsively playing video games now qualifies as a mental health condition. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizing too many young video players.
WHO said classifying “gaming disorder” as a separate addiction will help governments, families and health care workers be more vigilant and prepared to identify the risks. The agency and other experts were quick to note that cases of the condition are still very rare, with no more than up to 3 percent of all gamers believed to be affected.
Dr. Shekhar Saxena, director of WHO’s department for mental health and substance abuse, said the agency accepted the proposal that gaming disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”
Dr. Joan Harvey, a spokeswoman for the British Psychological Society, warned that the new designation might cause unnecessary concern among parents.
“People need to understand this doesn’t mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help,” she said.
Others welcomed WHO’s new classification, saying it was critical to identify people hooked on video games quickly because they are usually teenagers or young adults who don’t seek help themselves.
“We come across parents who are distraught, not only because they’re seeing their child drop out of school, but because they’re seeing an entire family structure fall apart,” said Dr. Henrietta Bowden-Jones, a spokeswoman for behavioral addictions at Britain’s Royal College of Psychiatrists. She was not connected to WHO’s decision.
Bowden-Jones said gaming addictions were usually best treated with psychological therapies but that some medicines might also work.
The American Psychiatric Association has not yet deemed gaming disorder to be a new mental health problem. In a 2013 statement, the association said it’s “a condition warranting more clinical research and experience before it might be considered for inclusion” in its own diagnostic manual.
The group noted that much of the scientific literature about compulsive gamers is based on evidence from young men in Asia.
“The studies suggest that when these individuals are engrossed in Internet games, certain pathways in their brains are triggered in the same direct and intense way that a drug addict’s brain is affected by a particular substance,” the association said in that statement. “The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior.”
Dr. Mark Griffiths, who has been researching the concept of video gaming disorder for 30 years, said the new classification would help legitimize the problem and strengthen treatment strategies.
“Video gaming is like a non-financial kind of gambling from a psychological point of view,” said Griffiths, a distinguished professor of behavioral addiction at Nottingham Trent University. “Gamblers use money as a way of keeping score whereas gamers use points.”
He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small — much less than 1 percent — and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.
WHO’s Saxena, however, estimated that 2 to 3 percent of gamers might be affected.
Griffiths said playing video games, for the vast majority of people, is more about entertainment and novelty, citing the overwhelming popularity of games like “Pokemon Go.”
“You have these short, obsessive bursts and yes, people are playing a lot, but it’s not an addiction,” he said.
Saxena said parents and friends of video game enthusiasts should still be mindful of a potentially harmful problem.
“Be on the lookout,” he said, noting that concerns should be raised if the gaming habit appears to be taking over.
“If (video games) are interfering with the expected functions of the person — whether it is studies, whether it’s socialization, whether it’s work — then you need to be cautious and perhaps seek help,” he said.