IsDB, LinkedIn team up for career advice program

Dr. Hayat Sindi, chief scientific adviser to the president of the Islamic Development Bank.
Updated 22 October 2018

IsDB, LinkedIn team up for career advice program

LinkedIn, the world’s largest professional network, and the Islamic Development Bank (IsDB), the multilateral development bank headquartered in Saudi Arabia, recently signed a memorandum of understanding (MoU) to collaborate over a career advice program aimed at encouraging and inspiring the next generation of future leaders across the developing world. 

With an initial one-year term, the MoU will further augment IsDB’s efforts in achieving its foundational mission to promote human development by alleviating poverty, promoting education and improving the health and prosperity of underdeveloped communities through Engage, the bank’s innovation platform closely aligned with the UN sustainable development goals (SDGs). Under the agreement, LinkedIn will offer mentorship and training, along with access to on-demand learning content, to the 30 identified winners of the Career Advice Program. 

Dr. Hayat Sindi, chief scientific adviser to the president of the Islamic Development Bank, said: “IsDB’s Career Advice Program aims to identify, mentor and encourage the future leaders of the developing world to accelerate the pace of growth within their communities. We believe LinkedIn is the ideal partner to add further value and enhance the impact of the initiative.”

Reem Mohammed, head of public sector, Saudi Arabia, LinkedIn MENA, said: “We are excited and proud to sign this agreement with IsDB, and play a role in shaping the futures of the brightest minds of tomorrow. Because of this MoU, deserving youth from the developing world — who are often likely to be overlooked — will have the opportunity to access matchless knowledge and expertise, and connect with the world’s largest pool of professionals through our network. Following the completion of the one-year term, we will be more than happy to continue our collaboration with the program and deepen our commitment to the Kingdom and its vision.”

Gaming giant Tencent Games picks Dubai for MENA headquarters

Updated 26 June 2019

Gaming giant Tencent Games picks Dubai for MENA headquarters

DUBAI: China’s Tencent Games has chosen Dubai as regional headquarters for its Middle East and North Africa operations, with Dubai Internet City housing the gaming giant’s office.

Tencent Games was launched in 2003 and has since grown into a global platform for game development, publishing and operation. Its ownership stakes and alliances with many major video game companies includes Fornite, Ubisoft, Activision-Blizzard, Riot Games, Supercell and Take-Two Interactive Software.

The opening of Tencent Games’ regional headquarter is an indication of increased activities in the local and regional games industry which covers digital entertainment, education and cultural experiences, a statement said.

According to market research firm Newzoo, the revenue of the UAE games sector is estimated at $324 million (1.2 billion dirhams) in 2019. Furthermore, over 80 percent of smartphone users in the UAE play mobile games, it said.

The UAE has the highest mobile penetration rate in the world at 173 per cent – nearly double the country’s population, according to a report by Statista released in late 2018. This is a considerable figure and represents a wealth of opportunities for game developers, with revenues from mobile games representing more than half the income generated in the entire industry.

“Gaming moves beyond entertainment and is increasingly used to engage and educate, and as more gamers and creative enthusiasts enter the industry, we can certainly expect the market to develop rapidly in the coming years,” Ammar Al-Malik, managing director of Dubai Internet City and Dubai Outsource City said.

Vincent Wang, general manager of the Global Publishing Department at Tencent Games, said: “The UAE’s high mobile and internet penetration is an extremely encouraging indicator for tech firms across the world, and is especially relevant to the global games industry.”