Beirut beggar who died with $1 million in the bank

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Combo image showing Fatima Othman at rest and the alms recovered among her belongings.
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File photo showing a soldier offering water to Fatima Othman during a hot summer day.
Updated 17 May 2018
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Beirut beggar who died with $1 million in the bank

  • Unlike other beggars who could be pushy, Fatima Othman did not talk or beg. She just looked with eyes full of sorrow at passing people.
  • Othman had a family of eight and not one of them knew about her money, and her savings proved that nobody was exploiting her by forcing her to beg.

BEIRUT: When Fatima Othman, a disabled street beggar, was found dead in an abandoned car in Beirut’s Barbir district on Tuesday night, investigators thought it was simply another tragic death among the city’s poor and homeless.

But internal security forces called to the scene were astonished to find Othman had been carrying bags holding 5 million Lebanese ounds ($3,400) in cash and — even more surprising — a deposit book from a nearby bank that showed she had more than $1 million in savings.

Brig. Gen. Joseph Musallem, director of the Internal Security Forces public relations division, told Arab News that 52-year-old Othman had died of a heart attack.

“Finding the money and the savings book was a big surprise,” he said.

Othman was a well-known figure in the Barbir district. A photograph of the street beggar had won praise with its portrayal of a Lebanese soldier stationed at the nearby Barbir hospital helping her drink because she was unable to use her hands or feet. The soldier was later commended by an army commander for his “compassion and humanity.”

Many on social media mocked begging in Lebanon and derided it as a lucrative profession. But nobody knew Othman as I knew her.



On the pavement where the handicapped beggar used to sit — unable to move her hands due to a birth defect — she had the sympathy of people for decades.

Othman did not talk or beg. She just looked with eyes full of sorrow at passing people.

I used to live in the Ras Al-Nab’a district, and would cross the Barbir district daily on my way to school and, later, to university. Othman used to sit on a newspaper on the pavement near a coffee mill in summer and winter. She would look at me and nod her head, and I would ask how she was. “Alhamdulillah” (“Praise be to God“), she would answer.

The Barbir district was close to the front lines during Lebanon’s civil war and was targeted by artillery, especially during periods of calm when its gold market was crowded with people.

Othman was hit once with shrapnel, but returned to the pavement wearing a bandage. She kept watching us grow up, and we kept watching her grow older.



A week ago, I saw her sitting on the side of the road near the market. Her hair was white and her face full of wrinkles. Her smile had disappeared. I put a coin in her lap as I used to always do, and she held it with her teeth and dropped it inside an open black bag.

After Othman’s death, security forces discovered she was from the town of Ain Al-Zahab in Akkar, northern Lebanon. They contacted her family, and a number of relatives came and took her body to her village. She was buried on Wednesday. 

Othman had a family of eight — a mother, two brothers and five sisters.

The family knew nothing about the money, and her savings proved that nobody was exploiting Othman by forcing her to beg.

After daring not tell anyone about her money for fear of being killed, she died without enjoying the benefits of people’s compassion.


Royale rumble: ‘Apex Legends’ smashing ‘Fortnite’ records

Updated 20 February 2019
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Royale rumble: ‘Apex Legends’ smashing ‘Fortnite’ records

  • “Apex Legends” has charged into the market and smashed “Fortnite” records for downloads and viewership since its release three weeks ago
  • Like “Fortnite” and “PlayerUnknown’s Battlegrounds,” “Apex” is free to download and play, making its money by selling outfits and other upgrades for use in the game

NEW YORK: For the first time since its meteoric rise, “Fortnite” is no longer a no-doubt victory royale atop the video game industry.
“Apex Legends” — a battle royale from Electronic Arts — has charged into the market and smashed “Fortnite” records for downloads and viewership since its release three weeks ago. Tyler “Ninja” Blevins and other streaming stars have powered that surge, as has the emergence of an 18-year-old “Apex” superstar. Esports teams are already scrambling to sign talented players and invest long-term, while others are raising concerns about overcommitting to the suddenly volatile battle royale genre.
Developed by Respawn Entertainment and published by EA, “Apex” has shaken the industry by building on many of its shining successes. It has pulled popular elements from other battle royales — a type of video game where players are dropped into a map and fight in a last-man-standing format against up to 100 other gamers — while making a few key changes.
Like “Fortnite” and “PlayerUnknown’s Battlegrounds,” “Apex” is free to download and play, making its money by selling outfits and other upgrades for use in the game. Among its key differences: “Apex” players compete exclusively in teams of three and can choose characters with varying abilities, features essential to team-based esports like “League of Legends” and “Overwatch.”
The game also went hard after the existing battle royale audience. EA recruited Blevins, Richard “KingRichard” Nelson and other famous gamers, asking them to put down “Fortnite” and stream “Apex” following its release Feb. 4. Blevins alone has over 13 million subscribers on Twitch, immediately giving “Apex” a massive audience. It’s unclear if EA paid those influencers to play the game, and EA did not respond to repeated requests for comment.
“Apex” had 25 million downloads in its first week, crushing the “Fortnite” mark of 10 million over its first two weeks after launching in 2017.
“I think ‘Apex’ has caught everybody by storm,” said Andy Miller, CEO of NRG Esports, which rosters teams across various video game titles. “They did a phenomenal job of getting the influencers to play it first, feeding the market on Twitch and then watching everybody starting to play the game, and the game is good.”
Six days after the game launched, NRG announced it was recruiting “Apex” players, making it the first esports organization to seek a pro specifically for that title. General manager Jaime Cohenca led the search, combing through applications and Twitch streams. With the game being so new, Cohenca wasn’t entirely sure what he was looking for other than an “exceptional talent.”
He “knew immediately” when he came across Dizzy.
Coby “Dizzy” Meadows is an 18-year-old from Florida, and he is believed to be the best “Apex” player in the world. NRG signed him Feb. 12, and later that day, Meadows made major waves in the esports community by killing 33 of his 59 opponents in one match — a viral moment that generated nearly 500,000 views on YouTube alone. The next day, Meadows teamed up with Blevins and Nelson, also an NRG player, to win the $200,000 Twitch Rivals Apex Legends tournament against a lineup of streaming megastars.
Behind big draws for Dizzy, Ninja and KingRichard, “Apex” smashed another “Fortnite” record that day: 8.28 million hours of “Apex” were streamed on Twitch, topping the “Fortnite” mark of 6.6 million from July 20, per The Esports Observer.
Meadows has played regularly with Blevins and Nelson since. They won another tournament together later that week, and in the finals, Meadows had as many kills on his own as the entire opposing team.
“We knew this was a kid we had to take a flyer on,” Cohenca said. “Dizzy was a rock star.”
The question now: What comes next for “Apex,” “Fortnite,” and the stars and companies building up around their popularity? No doubt, NRG’s fast move on Meadows has paid off, and other top esports organizations have since begun recruiting their own “Apex” pros. But it’s still not clear what kind of scene they’re staffing up for.
Epic Games, the developer behind “Fortnite,” hasn’t prioritized that game’s competitive sphere in the same way that companies behind “League of Legends” or “Overwatch” have. Top “Fortnite” players like Blevins aren’t necessarily stars because they win every tournament. Ninja is a skilled gamer, for sure, but what has separated him is that he’s entertaining, a talent that pairs well with a goofier game like “Fortnite.”
“Apex” lacks those cartoonish vibes, and its rules and structure could lend it better to competitive esports — where skill and teamwork become more important than engaging on Twitch. EA has experience building leagues around its games, too, most notably with sports titles like Madden and FIFA.
Right now, it’s unclear where “Apex” is going, and for how long it can hold that space. That’s part of why Ari Segal, CEO at Immortals, has been hesitant to invest in battle royale players. He remains cautious, especially now that “Apex” has drawn up such a spectacular blueprint for entering the market.
“It’s a well-oiled flywheel that likely means new battle royale games will increasingly be able to launch to faster and larger success, at least initially,” he said.
Immortals and NRG are at opposite ends of that spectrum, in many ways. NRG already has plans to build out a full “Apex” team so it’s ready to put a talented squad in the field no matter the competitive and streaming structure. It also plans to maintain its “Fortnite” roster, which features entertaining streamers like Nelson.
Segal’s concern is that if one battle royale can so quickly pull eyeballs from the others, how do you build around each title? Formerly an executive with the NHL’s Arizona Coyotes, his ambitions are to turn Immortals into a longstanding franchise like those in traditional sports. Quickly turning over rosters to keep up with the hot new thing isn’t part of his plan.
“We believe that by selling sizzle, your customer is buying sizzle, and that by definition will flame out,” Segal said. “We’re not selling sizzle; we’re building community.”